Build Server Download Speed Increased
Wednesday, March 12, 2013 by GhostlyDeath
I increased the per connection download speed (upload speed for me) on the automatic build system from 16KiB/s to 24KiB/s. I know it is a small increase but I do have a limited upload speed. I also posted on the development news feed, so check that out.
Tuesday, January 15, 2013 by GhostlyDeath
A new device has appeared over the horizon, one which consists of open source software. This new device is called the GCW Zero. It runs Linux as the operating system and is based on the OpenDingux distribution. It utilizes a 1 GHz MIPS processor and has 512 MiB of RAM. The display is a 320x240 pixel display sized at 3.5" with composite and HDMI output. It also has other things such as WiFi, vibration motors, an accelerometer, USB OTG, a Microphone. You can play a plethora of games that are available for the device, including ReMooD and a few other source ports (if you were lucky enough to receive a test version of the device, you can play ReMooD by downloading the automatic build of the OPK). You can obtain one by pledging a minimum of 135 USD (20 USD for shipping outside of the US).
The following are relevant links:
I personally own such device, so I can describe first hand how it operates along with the functionality of it. First, I will tell you that somebody on the GCW Zero team, by the name of zear, was able to give me such a device assist in the porting of ReMooD along with some other things. I was resistant at first, but I decided to accept the offer. The GCW Zero is a fast device, when you first turn it on it will only take about 2-3 seconds until you see the main menu. The menu system is powered by gmenu2x which allows you to launch other programs and modify settings as you see fit. The user interface is nicely simplistic and simple to navigate, it also responds fast to user input. At the top of the interface are categories for programs such as games, emulators, settings, etc. then below that are the actual programs you have available. The games that I have tested on it run very nicely with no perceived slow down or any frame loss. The sound which comes from the speakers is of good quality, however the emitted sounds are more on the treble side of the clef, so as such it sounds like most portable game systems (that is until you ploug in head phones). You can adjust the back light behind the screen from being bright (where it can light a dark room) to being dark (so you do not go blind). There is also a joystick under the directional pad, this type of joystick is of the sliding type rather than a stick on a rotational axis. There also exist two MicroSD slots, one external and one internal, for storage of files. The internal card stores the kernel and standard files such as games, and the external card can store games. There is also USB OTG support (which currently is not functional).
There is only one minor part of the device which I dislike, and that would be the LCD coating. The coating is matte, of which I prefer glossy. None the less, that is another war to fight some other time. Some parts of the hardware are not currently supported but that is a non-issue since the device is open source.
A major win is the support for open source software. There are no crippling blows where you have to jump through hoops just to do anything (except for a build root if you do not use pre-built ones). You also have much more freedom to modify the software on the device. If you do not like the kernel, then you can build one yourself and use that. You can mess around with all the files wreaking havoc on the internals, after all you can do anything when you are root. The GPU is however, under an NDA I believe, but there is someone unrelated to the project working on their own project for their own device working on reversing the GPU without the documents similar to Noveau (which would be speedy Gallium3D graphics). Additionally, the device boots from the internal SD card with whatever is on there. This means that if your card dies, you just replace the card with a reflashed new one and you are ready to continue on.
All in all, the device is well engineered with much thought put into it. So I recommend that you consider this system if you enjoy playing certain games, you will enjoy it.
Chocorenderlimits updated (again)!
Friday, December 14, 2012 by GhostlyDeath
Small update. If you do not know what Chocorenderlimits is, it is a small (hacky) modification of Chocolate Doom to assist map developers in creating vanilla maps so that they can bend those limits to the extreme. This update adds arch-vile like jumping attached to the V key. There is also a rename in the configuration file name (do not worry, your old settings will still be read) so that avid Chocolate Doomers do not trash their fancy 1.7.0 and 2.0.0 configs running Chocorenderlimits. THIS WAS BUILT WITH MINGW-W64 IN WIN64 MODE (WHICH MEANS IT USES TLS (THREAD LOCAL STORAGE) STARTUP CODE) WHICH MEANS IT MOST LIKELY WILL NOT WORK ON WINDOWS 98 (BUT IT MAY WORK WITH KERNELEX AND IF YOU STILL RUN 98 YOU SHOULD USE KERNELEX LIKE MYSELF ON MY 98 SYSTEM). You can get it at Chocorenderlimits.
Happy 19th Birthday Doom!
Monday, December 10, 2012 by GhostlyDeath
Doom is now 19 years old!
Happy 6th Birthday!
Saturday, December 8, 2012 by GhostlyDeath
Happy 6th Birthday ReMooD! Never imagined I would be working on this project for 6 years straight, it has been rough some corners but it has been fun. I would like to thank you all for your support.
Really Old News
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